tag:blogger.com,1999:blog-1272803659321539598.post280333967108033584..comments2024-03-28T00:38:03.399-07:00Comments on Digesting Duck: Sketch for Hierarchical Pathfinding Using DetourMikko Mononenhttp://www.blogger.com/profile/11900996590678707801noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1272803659321539598.post-80814061663997302952010-06-12T15:12:28.830-07:002010-06-12T15:12:28.830-07:00Sound like you would always want to do this regard...Sound like you would always want to do this regardless, to prune the output of useless data.Freyr Magnússonhttps://www.blogger.com/profile/02052820162244298592noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-32220254449543451722010-03-10T09:42:28.104-08:002010-03-10T09:42:28.104-08:00Something that has worked well for us is to limit ...Something that has worked well for us is to limit the data available by doing a flood fill to remove unreachable areas from the mesh. This reduced our data so significantly (over 50%, if memory serves) that it made it feasible to load an entire level into memory, whereas before it was not possible.namreebhttps://www.blogger.com/profile/13477975788225074014noreply@blogger.com