tag:blogger.com,1999:blog-1272803659321539598.post5854711940442207332..comments2024-03-29T07:03:37.731-07:00Comments on Digesting Duck: Off-Mesh links ProgressMikko Mononenhttp://www.blogger.com/profile/11900996590678707801noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1272803659321539598.post-19675980408912410762010-01-14T11:59:27.598-08:002010-01-14T11:59:27.598-08:00It will work with tiled meshes too. I have not yet...It will work with tiled meshes too. I have not yet tackled that, though, but the current implementation is done keeping that in mind. I will first try to allow arbitrary linking, but my fallback plan is to allow to connect to at least all the 8 neighbor tiles.<br /><br />Tile-to-tile patching is quick a bastard to implement, especially if you want to do it without memory allocations :) (and, yes, I want to do that if possible)Mikko Mononenhttps://www.blogger.com/profile/11900996590678707801noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-42644188168134467922010-01-14T11:48:06.515-08:002010-01-14T11:48:06.515-08:00How does this work with tiled meshes? Is the off-m...How does this work with tiled meshes? Is the off-mesh link generation incompatible with an approach like Yakov's where you update certain tiles to account for dynamic obstacles? If it's not, are there some restrictions like maximum jump distance being related in some way to tile size?Daniel Amthauerhttps://www.blogger.com/profile/00052862641588917414noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-89375859266507339282010-01-13T07:48:10.175-08:002010-01-13T07:48:10.175-08:00This comment has been removed by a blog administrator.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-62157072277620666472010-01-11T04:26:06.576-08:002010-01-11T04:26:06.576-08:00Looking forward to seeing this in a release :-)Looking forward to seeing this in a release :-)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-43320600416799161342010-01-10T10:07:27.022-08:002010-01-10T10:07:27.022-08:00Oh man, I still really love those bouncy arcs :-)Oh man, I still really love those bouncy arcs :-)alexjchttps://www.blogger.com/profile/09792792446992677282noreply@blogger.com