tag:blogger.com,1999:blog-1272803659321539598.post645770784744232879..comments2024-03-28T00:38:03.399-07:00Comments on Digesting Duck: Temporary Obstacle Processing OverviewMikko Mononenhttp://www.blogger.com/profile/11900996590678707801noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1272803659321539598.post-51777192565551790962021-05-30T16:45:06.859-07:002021-05-30T16:45:06.859-07:00google 513
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As i understand it, the ac...Thanks for the recap !<br /><br />As i understand it, the actual navmesh is allways computed when a tile is loaded. This is nice: you can generate navmesh for agents with different raddi at runtime from the same heightfield.<br /><br />I don't how you'll be able to have a navmesh manager able to 'guess' how much data it can process from a time quota on any proc, though.Clodérichttps://www.blogger.com/profile/14317773944696952700noreply@blogger.com