tag:blogger.com,1999:blog-1272803659321539598.post5595908276205873639..comments2024-03-28T23:38:41.403-07:00Comments on Digesting Duck: 2D Grids for the Win!Mikko Mononenhttp://www.blogger.com/profile/11900996590678707801noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1272803659321539598.post-53655404353108769792011-01-25T23:56:27.930-08:002011-01-25T23:56:27.930-08:00Currently looks like the layer stuff will not add ...Currently looks like the layer stuff will not add any additional parameters. It is safe to use the word tile. I will know better how the stuff changes once I get a bit futher.Mikko Mononenhttps://www.blogger.com/profile/11900996590678707801noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-43661171797244047012011-01-25T14:46:01.461-08:002011-01-25T14:46:01.461-08:00Hi Mikko,
Sounds like very cool changes (ok, I di...Hi Mikko,<br /><br />Sounds like very cool changes (ok, I did not understand all the details...).<br /><br />Since I´m working on a Unity3D plugin for Recast/Detour which is already in a usable state (didn´t post about it yet) I´m especially interested in the (common) "user settings" which might be involved in the new process. For example I was wondering recently how to enable the Unity user to define and rebuild tiles in editor mode. I would currently follow your Demo approach to show boundaries, allow selection and provide some parameters to be set in the inspector etc. But it seems that the term "tile" might change with your recent findings.Anonymoushttps://www.blogger.com/profile/08991707994333357360noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-31405511509942614292011-01-25T00:50:59.238-08:002011-01-25T00:50:59.238-08:00Yes. Since I know the max size of data, that makes...Yes. Since I know the max size of data, that makes streaming type of things more fun too. I think I need to write another post later to describe the overal structure better.Mikko Mononenhttps://www.blogger.com/profile/11900996590678707801noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-46787645809287330032011-01-25T00:40:22.929-08:002011-01-25T00:40:22.929-08:00Awesome :)
Sounds like it would fit really well wi...Awesome :)<br />Sounds like it would fit really well with techniques like virtual texturing, since the path blocks could be loaded in very similar ways..Sander van Rossenhttps://www.blogger.com/profile/13955123864686957569noreply@blogger.com