tag:blogger.com,1999:blog-1272803659321539598.post8443978345776315374..comments2024-03-28T00:38:03.399-07:00Comments on Digesting Duck: Obstacle Avoidance VideoMikko Mononenhttp://www.blogger.com/profile/11900996590678707801noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1272803659321539598.post-88945070072574001432009-11-30T08:21:11.265-08:002009-11-30T08:21:11.265-08:00This is rather splendid!This is rather splendid!Danny Chapmanhttps://www.blogger.com/profile/02383780887098629234noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-15872910938148186632009-11-26T06:11:10.009-08:002009-11-26T06:11:10.009-08:00In theory it should work for 3D stuff too. I'm...In theory it should work for 3D stuff too. I'm not sure how I would change the sampling pattern, though.<br /><br />I think having better sampling pattern would be a really good idea in general. For example to focus the samples on the last best velocity. And have less samples on the peripheral area.Mikko Mononenhttps://www.blogger.com/profile/11900996590678707801noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-1881990182627413172009-11-24T09:19:23.784-08:002009-11-24T09:19:23.784-08:00Will the approach be the same for 3D objects?Will the approach be the same for 3D objects?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-31488648420141853392009-11-15T12:50:15.788-08:002009-11-15T12:50:15.788-08:00Cool stuffCool stuffKristian Vuorinen - Online portfoliohttps://www.blogger.com/profile/08249226803788245189noreply@blogger.com