tag:blogger.com,1999:blog-1272803659321539598.post8557281271904165635..comments2024-03-15T00:53:29.558-07:00Comments on Digesting Duck: Navmesh Height Accuracy pt. 5Mikko Mononenhttp://www.blogger.com/profile/11900996590678707801noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-1272803659321539598.post-20693069506936890302009-08-21T04:06:22.024-07:002009-08-21T04:06:22.024-07:00Yeah, it is. But the height detail mesh will give ...Yeah, it is. But the height detail mesh will give you better estimate where the surface will be. I deally I would like to guarantee a certain threshold, but a couple of things in the current version does not allow that.<br /><br />Yet, I think that if you need to do more precise traces using physics geom, you can use the detail mesh + agent climb (or half agent height) as starting point and you should get good results.Mikko Mononenhttps://www.blogger.com/profile/11900996590678707801noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-22856490791312436172009-08-21T00:32:41.723-07:002009-08-21T00:32:41.723-07:00hm, it's impossible. maybe just trace from upp...hm, it's impossible. maybe just trace from upper point....Yakovhttps://www.blogger.com/profile/12239884265114495349noreply@blogger.comtag:blogger.com,1999:blog-1272803659321539598.post-82285491310836599192009-08-20T21:14:52.755-07:002009-08-20T21:14:52.755-07:00having navigation mesh always "on" actua...having navigation mesh always "on" actual surface will be enough for me ))Yakovhttps://www.blogger.com/profile/12239884265114495349noreply@blogger.com