Digesting Duck

Blog about game AI and prototyping

Thursday, May 31, 2012

Detour Crowd Path Replanning

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Path replanning for Detour Crowd has been a long time pet peeve of mine. I've blogged about the problems surrounding it earlier, b...
131 comments:
Tuesday, May 29, 2012

Crafting 3D User Interfaces for the Web

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I had a talk a little while ago at local frontend dev event called Webshaped. My talk was about how to craft easy to use, tangible 3D UIs....
21 comments:
Sunday, May 20, 2012

Loose Navigation Grid Prototyping

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I had a little time this weekend to work on AI again. I've blogged earlier about loose navigation grids, and now I finally got it...
15 comments:
Tuesday, April 24, 2012

Ludum Dare 23

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Last weekend I took part in Ludum Dare game development compo. I've been jealous to Jetro for a long time because he always manag...
13 comments:
Sunday, April 15, 2012

Demopaja Sources

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Inspired by Farbrasuch's release of their demo tools, I decided to dig up my old Demopaja backup, clean up some directories from rand...
78 comments:
Sunday, February 26, 2012

Choosing random location on navmesh

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I added two methods to generate random points on navmesh to Detour. The first method generates random points anywhere in the mesh based ...
13 comments:
Sunday, January 1, 2012

Loose Navigation Grids

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Due to my startup, I have not had much time to do navigation research last year. I think I have been thinking on my few odd spare cycle...
24 comments:
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Mikko Mononen
Finland
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