Digesting Duck

Blog about game AI and prototyping

Thursday, July 29, 2010

Finding Local 2D Neighborhood of Navmesh

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As part of my quest to move the multi-agent navigation to Detour I have been testing a little how to find local 2D neighbour of a navmesh. T...
4 comments:
Wednesday, July 21, 2010

Finding Navmesh Polygons Touching a Convex Shape

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I added new query method to dtNavMesh to find polygons which touch a convex shape, findPolysAroundShape() . The function is similar to find...
6 comments:
Monday, July 19, 2010

Constrained Movement Along Navmesh pt. 3

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The most boring topic of the year makes a comeback! I have been struggling a bit to make robust movement along navigation mesh, but I thin...
23 comments:
Tuesday, July 13, 2010

Recast Area Types Per Triangle

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I just committed a change (R185) which allows you to pass area type per triangle for rasterization. API Changes From Flags to Areas Firstly,...
1 comment:
Monday, July 12, 2010

Sumo vs. Ninja

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Steering Behaviors is interesting method to create life-like behaviors for agents. It is tempting to use it for local avoidance. It is simp...
Friday, July 9, 2010

Custom Memory Allocator for Recast and Detour pt. 2

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Ok, the update of the last post got kind out of hands. I did not expect to get this all done today. The custom memory allocator for both Rec...
3 comments:

Custom Memory Allocator for Detour

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I just checked in custom memory allocator code for Detour (R176, or once googlecode stops giving me error 500). I opted for similar method t...
1 comment:
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Mikko Mononen
Finland
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