Digesting Duck
Blog about game AI and prototyping
Sunday, August 29, 2010
My Summer of Code 2010
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This where all the magic happened! You may have noticed the increased traffic on the commits and the blog. But now Mikko's Summer of Cod...
7 comments:
Friday, August 27, 2010
RVO 2 Library
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RVO2 Library has just been released. It uses optimal reciprocal collision avoidance (ORCA). http://gamma.cs.unc.edu/RVO2/ I have had tried t...
Wednesday, August 25, 2010
Handling Temporary Obstacles
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I have been using some idle cycles every now and then to try to think about a nice method to update the navmesh without requiring to complet...
8 comments:
Tuesday, August 24, 2010
Recast API Breakage Redux
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I did some changes to the previous Recast API adjustments . The changes are not that big this time. The first change you notice is that rcBu...
2 comments:
Monday, August 23, 2010
Path Following Performance pt. 2
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Got the performance to quite constant sub 1 ms with adaptive sampling even in heavily crowded situations. The RVO samples (red) still domina...
5 comments:
Friday, August 20, 2010
Path Following Performance
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I started working a bit on the path following again. Naming things better and moving stuff around. I also added a simple profiler to the stu...
9 comments:
Visibility Optimized Graph Experiment
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I blogged earlier about A* node placement. I had the change to try out the visibility optimized node placement today. First impression, not...
1 comment:
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