Digesting Duck
Blog about game AI and prototyping
Friday, November 26, 2010
Detour Return Codes Take 2
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I just update the Detour status labels based on recent feedback. The code is in in R255. The return value is now bitfield instead of a singl...
Friday, November 12, 2010
Sundries - Visual Scripting
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I found this old sketch of a visual language for AI behaviors while browsing through an old harddrive. I think it is from 2006 or 2007 or so...
2 comments:
Sunday, November 7, 2010
Path Corridor Topology Optimization in Action
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I just commited a change to the Crowd Manager which implements path corridor topology optimization (SVN R251). In the above video, only the ...
Thursday, November 4, 2010
Path Corridor Optimizations
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Path corridor consists of a current start location, end location and list of polygons connecting the two. This is the structure which used a...
Friday, October 29, 2010
Detour API Change
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Heads up! I changed the Detour API so that it always returns a status (success, failure and few others) instead of number of polygons on pat...
Following Moving Target
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One interesting sub-problem of navigation is following a moving target. This could be a group of ninjas following your warrior, a horde of...
7 comments:
Tuesday, October 19, 2010
RVO Sample Pattern
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I spent quite a lot of time last Friday on trying to fix some cases I had with ORCA and to implement line obstacles. I kept on running into ...
5 comments:
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