While cleaning up yesterday, I found some old sketch books. Some of then are from the era I was working on Zen Bound and early incarnation of Recast.
I thought I'd collect some sketches and screenshots how the Zen Bound level selection tree came to be and put them in a rough timeline. It was really hard process for many reasons. The total time span across about half a year, so many at many times we were diving in muddy waters. Now in retrospect it looks quite a bit more coherent process.
Here's the image, it is really wide image, zoom in!
Regarding the drawings you posted these days... are you the kind of person who always drew well since childhood, or you learned techniques and improved it?
ReplyDeleteI've been doodler since toddler. I have studied it too, though. I have graphics designer/illustrator education.
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