Monday, May 3, 2010

The Design Evolution of Zen Bound Level Tree


While cleaning up yesterday, I found some old sketch books. Some of then are from the era I was working on Zen Bound and early incarnation of Recast.

I thought I'd collect some sketches and screenshots how the Zen Bound level selection tree came to be and put them in a rough timeline. It was really hard process for many reasons. The total time span across about half a year, so many at many times we were diving in muddy waters. Now in retrospect it looks quite a bit more coherent process.

Here's the image, it is really wide image, zoom in!

4 comments:

  1. Regarding the drawings you posted these days... are you the kind of person who always drew well since childhood, or you learned techniques and improved it?

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  2. I've been doodler since toddler. I have studied it too, though. I have graphics designer/illustrator education.

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