I have been a bit in a stealth mode the past months. It has been less about doing something I cannot tell you about, but I have just put a lot of time and energy into finishing up my local navigation research and preparing a (hopefully!) kick ass presentation about it for the Paris Game AI Conference next week. The image above is a little teaser screenshot from my presentation.
I will make the presentation available after the conference along with the demo code. So that might be something to look forward to. More about that in few weeks.
I'm also planning to update Project Cane at some point this summer after I clean things up a bit. Project Cane was basically my testbed to test different local avoidance ideas. It will also come with the local navigation grid code I blogged earlier. It'll be bunch of proto code, but maybe someone will use it useful too.
Then at some point I will start working on multi-agent navigation which will be part of Recast & Detour. My current idea is that it will be separate library, just like Recast and Detour are separated but related. There will be some glue code in form of examples which will show you how to use them together.
I hope to see many of you in Paris next week, if not, stay tuned for the presentation :)